
/*

  SmartClient Ajax RIA system
  Version v9.1p_2021-05-18/LGPL Deployment (2021-05-18)

  Copyright 2000 and beyond Isomorphic Software, Inc. All rights reserved.
  "SmartClient" is a trademark of Isomorphic Software, Inc.

  LICENSE NOTICE
     INSTALLATION OR USE OF THIS SOFTWARE INDICATES YOUR ACCEPTANCE OF
     ISOMORPHIC SOFTWARE LICENSE TERMS. If you have received this file
     without an accompanying Isomorphic Software license file, please
     contact licensing@isomorphic.com for details. Unauthorized copying and
     use of this software is a violation of international copyright law.

  DEVELOPMENT ONLY - DO NOT DEPLOY
     This software is provided for evaluation, training, and development
     purposes only. It may include supplementary components that are not
     licensed for deployment. The separate DEPLOY package for this release
     contains SmartClient components that are licensed for deployment.

  PROPRIETARY & PROTECTED MATERIAL
     This software contains proprietary materials that are protected by
     contract and intellectual property law. You are expressly prohibited
     from attempting to reverse engineer this software or modify this
     software for human readability.

  CONTACT ISOMORPHIC
     For more information regarding license rights and restrictions, or to
     report possible license violations, please contact Isomorphic Software
     by email (licensing@isomorphic.com) or web (www.isomorphic.com).

*/
//>	@class	EdgedCanvas
// EdgedCanvas acts as a decorative, image-based frame around another single Canvas.
//
// @treeLocation Client Reference/Foundation
// @group imageEdges
// @visibility roundCorners
//<
isc.defineClass("EdgedCanvas", "Canvas").addProperties({

    // we don't want to redraw for any automatic reasons
    redrawOnResize:false,
    _redrawWithParent:false,
    _redrawWithMaster:false,

    // we do our own sizing, based on the master's margins
    _resizeWithMaster:false,

    // we don't need the extra structure, and it causes problems in Safari
    useClipDiv:false,

    
    overflow:isc.Browser.isMoz ? isc.Canvas.VISIBLE : isc.Canvas.HIDDEN,
    _useMozScrollbarsNone:false,

    // calculated margins based on visible corners and settings
    _leftMargin : 0,
    _topMargin : 0,
    _rightMargin : 0,
    _bottomMargin : 0,
    // all edges in cell order
    _allEdges : ["TL", "T", "TR", "L", "center", "R", "BL", "B", "BR"],
    _leftEdges : {L:true, TL:true, BL:true},
    _rightEdges : {R:true, TR:true, BR:true},
    // In RTL browsers tables are reversed so we need to flip our media too
    _allEdgesRTL : ["TR", "T", "TL", "R", "center", "L", "BR", "B", "BL"],

    // Edge Media
    // ---------------------------------------------------------------------------------------

    //> @attr edgedCanvas.skinImgDir   (URL : "images/edges/" : IR)
    // Standard skin directory for edge images (sides and corners).
    //
    // @group imageEdges
    // @visibility roundCorners
    //<
    skinImgDir:"images/edges/",

    //> @attr edgedCanvas.edgeImage   (SCImgURL : "[SKIN]/rounded/frame/FFFFFF/6.png" : IR)
    // Base name of images for edges.  Extensions for each corner or edge piece will be added
    // to this image URL, before the extension.  For example, with the default base name of
    // "edge.gif", the top-left corner image will be "edge_TL.gif".
    // <P>
    // The full list of extensions is: "_TL", "_TR", "_BL", "_BR", "_T", "_L", "_B", "_R",
    // "_center".
    //
    // @group imageEdges
    // @visibility roundCorners
    //<
    edgeImage:"[SKIN]/rounded/frame/FFFFFF/6.png",

    //> @attr edgedCanvas.edgeColor (CSSColor : null : IR)
    // CSS color (WITHOUT "#") for the edges.  If specified, will be used as part of image
    // names.  Example: "edge_88FF88_TL.gif".
    // @group imageEdges
    // @visibility roundCorners
    //<

    // Shown Edges
    // ---------------------------------------------------------------------------------------
    //> @attr edgedCanvas.customEdges (Array of String : null : IR)
    // Array of side names ("T", "B", "L", "R") specifying which sides of the decorated
    // component should show edges.  For example: <pre>
    //      customEdges : ["T", "B"]
    // </pre>
    // .. would show edges only on the top and bottom of a component.
    // <P>
    // The default of <code>null</code> means edges will be shown on all sides.
    //
    // @group imageEdges
    // @visibility roundCorners
    //<

    //> @attr edgedCanvas.showCenter (Boolean : false : IR)
    // Whether to show media in the center section, that is, behind the decorated Canvas.
    //
    // @group imageEdges
    // @visibility roundCorners
    //<

    //> @attr edgedCanvas.shownEdges   (Object : [all edges] : IR)
    // The corners and edges which should appear outside the contained Canvas.
    // <P>
    // Any combination is permitted so long as every visible edge piece has two visible
    // adjacent corners.
    // <P>
    // Some examples:<ul>
    // <li>cap on top: TL, T, TR
    // <li>cap on top and bottom: TL, T, TR, BL, B, BR
    // <li>3 rounded corners: TR, R, BR, B, BL
    // <li>4 rounded corners, contained Canvas flush with bottom: TL, T, TR, L, R, BL, BR
    // </ul>
    //<
    // NOTE: not documented for now in favor of simpler customEdges interface

    
    shownEdges : {
            TL:true,
            T:true,
            TR:true,
            L:true,
            R:true,
            BL:true,
            B:true,
            BR:true
    },

    // Edge Sizing
    // ---------------------------------------------------------------------------------------

    //> @attr edgedCanvas.edgeSize (integer : 6 : IR)
    // Size in pixels for corners and edges
    // @group imageEdges
    // @visibility roundCorners
    //<
    edgeSize:6

    //> @attr edgedCanvas.edgeLeft     (integer : null : IR)
    // Height in pixels for left corners and edges.  Defaults to edgeSize when unset.
    // @group imageEdges
    // @visibility roundCorners
    //<
    
    //> @attr edgedCanvas.edgeRight    (integer : null : IR)
    // Height in pixels for right corners and edges.  Defaults to edgeSize when unset.
    // @group imageEdges
    // @visibility roundCorners
    //<
    
    //> @attr edgedCanvas.edgeTop      (integer : null : IR)
    // Height in pixels for top corners and edges.  Defaults to edgeSize when unset.
    // @group imageEdges
    // @visibility roundCorners
    //<
    
    //> @attr edgedCanvas.edgeBottom   (integer : null : IR)
    // Height in pixels for bottom corners and edges.  Defaults to edgeSize when unset.
    // @group imageEdges
    // @visibility roundCorners
    //<

    // Overlapping the Edges
    // ---------------------------------------------------------------------------------------

    //> @attr edgedCanvas.edgeOffset       (integer : null : [IRA])
    // Amount the contained Canvas should be offset.  Defaults to edgeSize; set to less than
    // edgeSize to allow the contained Canvas to overlap the edge and corner media. 
    // @group imageEdges
    // @visibility roundCorners
    // @example edges
    //<

    //> @attr edgedCanvas.edgeOffsetTop    (integer : null : [IRA])
    // Amount the contained Canvas should be offset from the top.  Defaults to the size for 
    // the top edge.  Set smaller to allow the contained Canvas to overlap the edge and 
    // corner media. 
    // @group imageEdges
    // @visibility roundCorners
    //<
    
    //> @attr edgedCanvas.edgeOffsetBottom (integer : null : [IRA])
    // Amount the contained Canvas should be offset from the bottom.  Defaults to the size for
    // the bottom edge.  Set smaller to allow the contained Canvas to overlap the edge and
    // corner media. 
    // @group imageEdges
    // @visibility roundCorners
    //<
    
    //> @attr edgedCanvas.edgeOffsetLeft   (integer : null : [IRA])
    // Amount the contained Canvas should be offset from the left.  Defaults to the size for
    // the left edge.  Set smaller to allow the contained Canvas to overlap the edge and
    // corner media. 
    // @group imageEdges
    // @visibility roundCorners
    //<
    
    //> @attr edgedCanvas.edgeOffsetRight  (integer : null : [IRA])
    // Amount the contained Canvas should be offset from the right.  Defaults to the size for
    // the right edge.  Set smaller to allow the contained Canvas to overlap the edge and
    // corner media. 
    // @group imageEdges
    // @visibility roundCorners
    //<
    
    // ---------------------------------------------------------------------------------------

    //> @attr edgedCanvas.centerBackgroundColor (CSSColor : null : IR)
    // Background color for the center section only.  Can be used as a surrogate background
    // color for the decorated Canvas, if the Canvas is set to partially overlap the edges and
    // hence can't show a background color itself without occluding media.
    // @group imageEdges
    // @visibility roundCorners
    //<

    
});

isc.EdgedCanvas.addMethods({



initWidget : function () {
    this.invokeSuper(isc.EdgedCanvas, this._$initWidget);

    // NOTE: for simplicity, we always generate the same DOM structure.  The "shownEdges"
    // structure indicates which cells will have media, hence where margins have to be in order
    // to reveal the structure.

	// HACK 040913: friendlier public interface
	//	specify an array of sides to get the edge treatment
	//	reasons: shorter code, consistent with clippedCorners, avoids naming problem (ie that
	//	'edges' implies sides, not sides and corners), and enforces the current limitation that
	//	corners MUST be displayed for each side
    var customEdges = this.customEdges;
	if (customEdges) {
		var edges = this.shownEdges = {};
		if (customEdges.contains("T")) {
			edges.T = edges.TL = edges.TR = true;
		}
		if (customEdges.contains("B")) {
			edges.B = edges.BL = edges.BR = true;
		}
		if (customEdges.contains("L")) {
			edges.L = edges.TL = edges.BL = true;
		}
		if (customEdges.contains("R")) {
			edges.R = edges.TR = edges.BR = true;
		}
	}

    this.updateEdgeSizes();
},

updateEdgeSizes : function () {

    var edgeSize = this.edgeSize;
    
    this._leftEdge = this._firstNonNull(this.edgeLeft, edgeSize);
    this._rightEdge = this._firstNonNull(this.edgeRight, edgeSize);
    this._topEdge = this._firstNonNull(this.edgeTop, edgeSize);
    this._bottomEdge = this._firstNonNull(this.edgeBottom, edgeSize);

    // whether to show margin on side: rail with media on side always indicates a margin -
    // otherwise that rail could not possibly be shown.  Corner on side does not
    // necessarily indicate a margin, eg, in endcap case (tl t tr only), no right or left
    // margin.
    // Margins can be set independently of edges to allow the Canvas to overlap the edges.
    // NOTE: these margin settings are automatically picked up by the Canvas that owns us, and
    // added to its own margin settings to produce the native margin settings.
    var edges = this.shownEdges,
        marginSize = this.edgeOffset;
    if (edges.L) this._leftMargin = 
        this._firstNonNull(this.edgeOffsetLeft, marginSize, this._leftEdge);
    if (edges.R) this._rightMargin =
        this._firstNonNull(this.edgeOffsetRight, marginSize, this._rightEdge);
    if (edges.T) this._topMargin = 
        this._firstNonNull(this.edgeOffsetTop, marginSize, this._topEdge);
    if (edges.B) this._bottomMargin = 
        this._firstNonNull(this.edgeOffsetBottom, marginSize, this._bottomEdge);

    this.markForRedraw(); // in case we're drawn
},

getInnerWidth : function (a,b,c) {
    var width = this.invokeSuper(isc.EdgedCanvas, "getInnerWidth", a,b,c);
    return width - this._leftMargin - this._rightMargin;
},

getInnerHeight : function (a,b,c) {
    var height = this.invokeSuper(isc.EdgedCanvas, "getInnerHeight", a,b,c);
    return height - this._topMargin - this._bottomMargin;
},

_emptyCellStart : "<TD class='",
_emptyCellEnd : "' ></TD>",

getInnerHTML : function () {

    // For minimum performance impact, we want to write HTML for the corners that
    // automatically reflows on resize.
    //
    // Most published methods of doing this rely on embedding content inside a containing
    // element with the borders arrayed around the edges, where the containing element
    // vertically stretches to accommodate content.  We can't feasibly use that approach
    // because abs pos content doesn't stretch the containing element, so we'd have to
    // force all Canvas children to be relatively positioned, so layout code would have to
    // take into account that each Canvas starts out offset by all previous Canvii - a
    // mess.  
    //
    // So we need to write reflowable HTML that will simply fill its container.  This is
    // easy with a table; with CSS the only difficult aspect is writing the center pieces
    // so that they stretch.  Approaches:
    // - classic CSS 3 column layout: float or abs pos left and right pieces, put margins
    //   on center piece.
    //   - relies on the fact that a block-level element expands to fill horizontal space
    //     minus margins.  There is no analogous vertical technique; 100% height produces a
    //     DIV that's as tall as the container including margins
    // - use both a right and left coordinate, or top and bottom coordinate, to imply size
    //   - works in Moz.  IE6 respects right coordinate but not right with left (likewise
    //     bottom and top)
    //
    // A TABLE is the only way we know of to do this in IE6, with various workarounds the table
    // can be made to work on all platforms, and the HTML is much shorter.
    var output = isc.SB.create(),
        // image names
        baseURL = this.edgeImage,
        period = baseURL.lastIndexOf(isc.dot),
        name = baseURL.substring(0, period),
        extension = baseURL.substring(period),
        urlStart = this.getImgURL(name),
        cellStart = "<TD HEIGHT=",
        nonHeightStart = "<TD",
        mediaStart, mediaEnd,
        sizeBackgroundImage,
        cellEnd;

    // setup cell HTML
    if (
        
        (!isc.Browser.isChrome || isc.Browser.version < 56) && 
    
        !isc.Browser.isIE10 &&
        
        !isc.Browser.isEdge &&
        
        !((isc.Browser.isStrict && isc.Browser.isIE && isc.Browser.version >= 8) 
          || (isc.Browser.isMoz && isc.Browser.isUnix)
          )
        ) 
    {
        
    //if (isc.Browser.isSafari || 
    //    (isc.Canvas._fixPNG() && extension.toLowerCase() == ".png") || isc.Browser.isMoz) {
        // NOTE: on IE5.5+, calling imgHTML kicks in the PNG alpha loading workaround

        var imgProps = isc.EdgedCanvas._imgProps;
        if (!imgProps) {
            imgProps = isc.EdgedCanvas._imgProps = {
                width:"100%", 
                height:"100%"
            };
            // Safari requires align != "texttop", otherwise each cell sizes to a minimum of a
            // text line height
            if (isc.Browser.isSafari) imgProps.align = "middle";
            // In Strict mode write images out as explicit display:block
            // This avoids a well documented issue where images inside table cells leave gaps
            // under them in strict mode 
            if (isc.Browser.isStrict && !isc.Browser.isTransitional) {
                imgProps.extraCSSText = "display:block";
            }
        }
        imgProps.src = baseURL;
        var imgHTML = this.imgHTML(imgProps);
        // In Safari (3.1.2 on Windows), 100% sized images will stretch correctly but will not
        // shrink below their native size -- enclose in a clip-div to handle this
        if (isc.Browser.isSafari) {
            imgHTML = "<DIV style='overflow:hidden;width:100%;height:100%'>" + imgHTML + "</DIV>";
        }
        var dotIndex = imgHTML.lastIndexOf(isc.dot);
        mediaStart = this._$rightAngle + imgHTML.substring(0, dotIndex);
        mediaEnd = imgHTML.substring(dotIndex); 
        cellEnd = "</TD>";

        // NOTE: IE native drawing problems using PNG alpha filter directly on table cell: 
        // HTML is correct, reported and visible sizes for cells are correct, but some cells,
        // at random, stretch PNG only partway across cell.  Meaningless native changes, like
        // setting a cell border to "" when it is already "", will correct some cells but not
        // others.
        //cellStart = "<TD STYLE='filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src=\""
        //    + urlStart + "_";
        //cellEnd = extension + "\",sizingMethod=\"scale\");'></TD>";
    } else {
        
        
        sizeBackgroundImage = true;

         
        mediaStart = " STYLE='background:url(" + urlStart;
        mediaEnd = extension + ");"
        cellEnd = "'></TD>";
    }
    
    // incorporate edgeColor into image name if specified
    if (this.edgeColor) mediaStart += isc._underscore + this.edgeColor;

    var edges = this.shownEdges;

    
    var isRTL = this.isRTL(),
        leftEdge = isRTL ? this._rightEdge : this._leftEdge,
        rightEdge = isRTL ? this._leftEdge : this._rightEdge;
    output.append(this._$edgeTableStart,
                  leftEdge, this._$edgeColMid, rightEdge, this._$rightAngle,
                  "<TR HEIGHT=", this._topEdge, this._$rightAngle);
                  
    this._writeEdgeCells(cellStart, this._topEdge, isc.px, mediaStart, mediaEnd, cellEnd, 0, 2,
                         edges, output, sizeBackgroundImage);

    var middleRowHeight = this.getHeight() - this._topEdge - this._bottomEdge;
    if (isc.Browser.isStrict && (isc.Browser.isIE || isc.Browser.isOpera)) {
        // write explicit size for IE strict, which will be updated on resize
        output.append("</TR><TR HEIGHT=", middleRowHeight, ">");
    } else {
        output.append("</TR><TR>");
    }

    if (isc.Browser.isMoz || isc.Browser.isWebKit) {
        this._writeEdgeCells(cellStart, middleRowHeight, isc.px, mediaStart, mediaEnd, cellEnd,
                             3, 5, edges, output, sizeBackgroundImage);
    } else {
        this._writeEdgeCells(cellStart, null, isc.px, mediaStart, mediaEnd, cellEnd, 3, 5,
                             edges, output, sizeBackgroundImage);
    }

    output.append("</TR><TR HEIGHT=", this._bottomEdge, ">");

    this._writeEdgeCells(cellStart, this._bottomEdge, isc.px, mediaStart, mediaEnd, cellEnd, 6,
                         8, edges, output, sizeBackgroundImage);

    output.append("</TR></TABLE>");

    //this.logWarn("output: " + output.toString());

    return output.toString();
},

_$edgeTableStart : "<TABLE role='presentation' CELLPADDING='0' CELLSPACING='0' "
                        + "STYLE='height:100%;width:100%;table-layout:fixed'>"
                        + "<COL WIDTH=",
_$edgeColMid : "><COL><COL WIDTH=", 
_$bgSizeArr:["background-size:", , ," ", , ,";"],

// params:
// cellStart/cellEnd: HTML for non-empty cells; edgeName will be inserted between
// start/end: range of edge names to output, inclusive
// edges: map of edges that will actually be output (otherwise, empty cell used)
// output: StringBuffer to append to
_$classEquals:" class=",
_writeEdgeCells : function (cellStart, height, heightUnit, mediaStart, mediaEnd, cellEnd, start,
                            end, edges, output, sizeBackgroundImage)
{
    var allEdges = this.isRTL() ? this._allEdgesRTL : this._allEdges;
    
    for (var i = start; i <= end; i++) {
        var edgeName = allEdges[i],
            backgroundSizingCSS  = null;
        if (sizeBackgroundImage && height != null) {
            if (this._leftEdges[edgeName]) {
                this._$bgSizeArr[1] = this._leftEdge;
                this._$bgSizeArr[2] = isc.px;
                this._$bgSizeArr[4] = height;
                this._$bgSizeArr[5] = heightUnit;
                backgroundSizingCSS = this._$bgSizeArr.join(isc.emptyString);
            } else if (this._rightEdges[edgeName]) {
                this._$bgSizeArr[1] = this._rightEdge;
                this._$bgSizeArr[2] = isc.px;
                this._$bgSizeArr[4] = height;
                this._$bgSizeArr[5] = heightUnit;
                backgroundSizingCSS = this._$bgSizeArr.join(isc.emptyString);
            } else if (edgeName != isc.Canvas.CENTER) {
                this._$bgSizeArr[1] = 100;
                this._$bgSizeArr[2] = this._$percent;
                this._$bgSizeArr[4] = height;
                this._$bgSizeArr[5] = heightUnit;
                backgroundSizingCSS = this._$bgSizeArr.join(isc.emptyString);
            }
        }

        var styleName = this.getEdgeStyleName(edgeName),
            classEquals = styleName ? this._$classEquals : null;

        if (edges[edgeName] || (this.showCenter && edgeName == isc.Canvas.CENTER)) {
            if (height != null) {
                output.append(cellStart, height, heightUnit);
            } else {
                output.append(cellStart, "''");
            }
            if (isc.Browser.isOpera) {
                
                if (edgeName == "TL" || edgeName == "L" || edgeName == "BL") {
                    output.append(" width=", this._leftEdge);
                } else if (edgeName == "TR" || edgeName == "R" || edgeName == "BR") {
                    output.append(" width=", this._rightEdge);
                }
            }
            output.append(classEquals, styleName,
                          mediaStart, this.getEdgePrefix(edgeName), 
                          isc._underscore, edgeName,
                          // mediaEnd / backgroundSizingCSS will be null if not
                          // required.
                          mediaEnd, backgroundSizingCSS,
                          cellEnd);
        } else {
            if (this.centerBackgroundColor && edgeName == isc.Canvas.CENTER) {
                output.append("<TD ", classEquals, styleName, " style='background-color:",
                             this.centerBackgroundColor, "'></TD>");
            } else {
                output.append(this._emptyCellStart, classEquals, styleName,
                              this._emptyCellEnd);
            }
        }
    }
},


//> @attr EdgedCanvas.edgeStyleName (CSSStyleName : null : IRW)
// Optional property specifying the CSS ClassName to apply to the various parts of this edged canvas
// (top, bottom, corners, sides and center). To
// apply separate styles for each part, use +link{EdgedCanvas.addEdgeStyleSuffix}.
// @group imageEdgeStyles
// @group imageEdges
// @visibility external
//<

//> @attr EdgedCanvas.addEdgeStyleSuffix (Boolean : false : IRW)
// If specified, the +link{EdgedCanvas.edgeStyleName} will be treated as a base style name and
// appended with following suffixes to support separate styling per cell:
// <P>
// <code>_TL</code> (top left cell)<br>
// <code>_T</code> (top center cell)<br>
// <code>_TR</code> (top right cell)<br>
// <code>_L</code> (middle left cell)<br>
// <code>_C</code> (center cell)<br>
// <code>_R</code> (middle right cell)<br>
// <code>_BL</code> (bottom left cell)<br>
// <code>_B</code> (bottom center cell)<br>
// <code>_BR</code> (bottom right cell)
// @group imageEdgeStyles
// @group imageEdges
// @visibility external
//<
addEdgeStyleSuffix:false,


getEdgeStyleName : function (edge) {
    if (this.edgeStyleName == null) return;
    if (!this.addEdgeStyleSuffix) return this.edgeStyleName;
    
    if (!this._$edgeCellStyleMap || this._$edgeCellStyleMap.base != this.edgeStyleName) {
        var baseStyle = this.edgeStyleName;
        this._$edgeCellStyleMap = {
            base:baseStyle,
            TL:baseStyle + "_TL",
            T :baseStyle + "_T",
            TR:baseStyle + "_TR",
            L: baseStyle + "_L",
            C: baseStyle + "_C",
            R: baseStyle + "_R",
            BL:baseStyle + "_BL",
            B: baseStyle + "_B",
            BR:baseStyle + "_BR"
        }
    }
    return this._$edgeCellStyleMap[edge];
},

// this is essentially here to allow "depth" to be inserted by dropShadows, so not documented
// for now
getEdgePrefix : function (edgeName) { },

_handleResized : function () {
        
    if (!this.isDrawn() || this._suppressReactToResize) return;

    // HACK: very odd - without this, the bottom edge gets chopped off in Opera.  Using the IE
    // strict path below fixes initial rendering of overflowing edged canvases, but if the
    // canvas is subsequently resized, the bottom edge gets chopped off.
    if (isc.Browser.isOpera) {
        this.masterElement.bringToFront();
        return;
    }

    // update middle row for IE strict
    
    if (isc.Browser.isIE && isc.Browser.isStrict) {
        var middleRow = this.getHandle().firstChild.rows[1];
        this._assignSize(middleRow.style, this._$height, 
                         this.getHeight() - this._topEdge - this._bottomEdge);
        return;
    }

    
    if (isc.Browser.isWebKit) {
        var middleRow = this.getHandle().firstChild.rows[1];
        var rowHeight = Math.max(0,this.getHeight() - this._topEdge - this._bottomEdge);
        for (var i = 0; i < middleRow.cells.length; i++) {
            //this.logWarn("assigning size to cell: " + 
            //    (this.getHeight() - this._topEdge - this._bottomEdge) +
            //    " to: " + this.echoDOM(middleRow.cells[i]));
            this._assignSize(middleRow.cells[i].style, this._$height, 
                             rowHeight);
        }
        return;
    }

    if (!isc.Browser.isMoz) return;

    // NOTE: Moz issues: even after being coddled with the unnecessary overflow:visible setting it
    // likes, and some redundant size specifications that avoid it borking itself on move, Moz
    // still needs one final smack to the head to get the size right: if there's media in the
    // central cell, Moz won't allow the table to get shorter than it is wide (wider than it is
    // tall is OK).  Setting a height on the central cell fixes this.  This needs to be done
    // after draw, redraw or resize.
    var middleCell = this.getHandle().firstChild.rows[1].cells[1],
        height = this.getHeight() - this._topEdge - this._bottomEdge;
    // don't assign to negative size - moz just ignores this        
    if (height < 0) height = 0;
    //this.logWarn("assigning: " + height +
    //             " to " + this.echoLeaf(middleCell));
    this._assignSize(middleCell.style, this._$height, height);
    
    if (this.forceMozRowHeight) {
        var cells = middleCell.parentNode.cells;
        this._assignSize(cells[0].style, this._$height, height);
        this._assignSize(cells[2].style, this._$height, height);
    }
    
},
forceMozRowHeight:true,

layoutChildren : function (a,b,c) {
    var children = this.children;
    if (!children) return;

    
    isc.Canvas._instancePrototype.layoutChildren.call(this, a,b,c);    
    //this.Super("layoutChildren", arguments);

    if (children.length == 0) return;

    var child = children[0];
    child.setRect(this._leftMargin, this._topMargin,
                  this.getInnerWidth(),
                  this.getInnerHeight());
},

addChild : function (a,b,c) {
    
    isc.Canvas._instancePrototype.addChild.call(this, a,b,c);    
    //this.Super("addChild", arguments);
    this.layoutChildren("addChild");
},

draw : function (a,b,c,d) {

    if (!this.readyToDraw()) return this;
    // if we're acting as a peer, size now, since our master has drawn and sizes are available
    if (this.masterElement) {
        // if we, or one of our ancestors is relatively positioned, and the page
        // is not loaded, we likely have a native DOM ancestor that is not yet complete
        // (EG an open table cell tag).
        // This makes our reported sizing be incorrect. Catch this case and explicitly 
        // call fitToMaster() on page load
        var me = this.masterElement,
            hasRelativeParent = false;
        while (me) {
            if (me.position == this._$relative) {
                hasRelativeParent = true;
                break;
            }
            me = me.parentElement;
        }
        if (!hasRelativeParent || isc.Page.isLoaded()) this.fitToMaster();
        else isc.Page.setEvent("load", this, isc.Page.FIRE_ONCE, "fitToMaster");
    }
    
    this.invokeSuper(isc.EdgedCanvas, "draw", a,b,c,d);
    this._handleResized(); // for Moz
    return this;
},


fitToMaster : function () {

    if (this.destroyed) return;
    
    var master = this.masterElement;

    // We want to ensure the master element's size is fully up to date.
    // If we're pending the initial adjustOverflow because the handle isn't fully rendered,
    // wait for it to complete and re-run this method.
    if (master._delayedAdjustOverflow) {
        isc.Timer.setTimeout({target:this, methodName:"fitToMaster"}, 200);
        return;
    // Otherwise if markForAdjustOverflow() was called, just adjustOverflow now.        
    } else if (master._overflowQueued) {
        master.adjustOverflow();
    }
    
    var margins = master._getSpecifiedMargins();
            
    this.setRect( master.getOffsetLeft() + margins.left,
                  master.getOffsetTop() + margins.top,
                  Math.max(1, (master.getVisibleWidth() - margins.left - margins.right)),
                  Math.max(1, (master.getVisibleHeight() - margins.top - margins.bottom))
    );

},

redraw : function () {
    this.Super("redraw", arguments);
    this._handleResized(); // for Moz
    return this;
},

// when the master resizes, resize the edgedCanvas to fit the interior of this widgets *specified*
// margins
masterResized : function () {
    var master = this.masterElement;
    //>Animation If the master is animated show-ing / hide-ing, bail. We handle this case 
    // specially in animated show/hide.
    if (this.masterElement.isAnimating([this._$show, this._$hide])) return;
    //<Animation
    
    
    var delay = isc.Browser.isSafari;
    
    if (delay) {
        this.delayCall("_sizeToMaster", [master]);
    } else {
        this._sizeToMaster(master);
    }
},

_sizeToMaster : function (master) {
    if (this.destroyed || master != this.masterElement) return;
    
    var margins = master._getSpecifiedMargins();

    this.resizeTo(Math.max(1, master.getVisibleWidth() - margins.left - margins.right),
                  Math.max(1, master.getVisibleHeight() - margins.top - margins.bottom));
},

// ---------------------------------------------------------------------------------------
setEdgeImage : function (edgeImage) {
    if (this.edgeImage == edgeImage) return;
    this.edgeImage = edgeImage;
    this.markForRedraw("setEdgeImage");
}

});

isc.defineClass("DropShadow", "EdgedCanvas").addProperties({
    _cosmetic: true,

    skinImgDir:"images/shared/shadows/",
    edgeImage:"[SKIN]ds.png",

    // never occlude anything in terms of events
    isMouseTransparent:true,

    // this is a bit redundant, but we can't simply flip on edges.center without affecting the
    // superclass structure
    shownEdges : {
            center:true,
            TL:true,
            T:true,
            TR:true,
            L:true,
            R:true,
            BL:true,
            B:true,
            BR:true
    },

    depth:4,

    initWidget : function () {
        this.setDepth(this.depth);
        this.Super(this._$initWidget);
    },
    
    setDepth : function (depth) {
        if (depth != null) this.depth = depth;
    
        var newSoftness = (this.softness || this.depth),
            softnessChange = this._softness != newSoftness;

        // auto-derive softness and offset from depth if not specified.  Use separate
        // properties so depth can be changed later and we won't think the properties were
        // developer-set
        this._softness = newSoftness;
        this.edgeSize = 2*this._softness;

        var defaultOffset = this._firstNonNull(this.offset, Math.round(this.depth/2));
        this._offsetX = this._firstNonNull(this.offsetX, defaultOffset);
        this._offsetY = this._firstNonNull(this.offsetY, defaultOffset);

        // XXX we need to call this to take into account new margin settings, but currently
        // this *always* marks for redraw
        this.updateEdgeSizes();

        // depth change implies a move, resize, and redraw
        if (this.isDrawn()) {
            this.masterMoved();
            // softness change means new media, so redraw
            
            if (softnessChange || this.isDirty()) this.redraw();
            this.masterResized();
        }
    },

    // add a center segment, which doesn't use the "depth" as a prefix
    getEdgePrefix : function (edgeName) {   
        if (edgeName != isc.Canvas.CENTER) return this._softness;
    },

    // NOTE: fires on draw, and whenever the master moves
    masterMoved : function () {
        var hidden = this.visibility == isc.Canvas.HIDDEN,
            master = this.masterElement,
            left = master.getOffsetLeft(),
            top = master.getOffsetTop();
        if (!hidden) {
            left += this._offsetX - this._softness;
            top += this._offsetY - this._softness;
        }
        this.moveTo(left, top);
    },

    // NOTE: fires on draw, and whenever the master resizes
    masterResized : function () {
        
        // when we're hidden, we're always rendered at size 1x1 so we don't take up any space
        if (this.visibility == isc.Canvas.HIDDEN) return;
        
        var master = this.masterElement;
        //this.logWarn("masterResized called, master size: " + 
        //             [master.getVisibleWidth(), master.getVisibleHeight()]
                     // + this.getStackTrace()
        //             );
        this.resizeTo(master.getVisibleWidth() + 2*this._softness,
                      master.getVisibleHeight() + 2*this._softness);        
    },
    
    // Make 'fitToMaster' fall through to masterMoved(); masterResized()
    
    fitToMaster : function () {
        this.masterMoved();
        this.masterResized();
    },
    
    // Ensure that when hidden the shadow doesn't take up any space
    // Use setVisibility rather than show()/hide() as this method may be called directly
    setVisibility : function (vis, a,b,c,d) {
        var changed = (vis != this.visibility);
        this.invokeSuper(isc.DropShadow, "setVisibility", vis,a,b,c,d);
        
        if (changed) {
            if (vis == isc.Canvas.HIDDEN) {
                this.resizeTo(1,1);
                var master = this.masterElement;
                this.moveTo(master.getOffsetLeft(), master.getOffsetTop());
            } else {
                this.fitToMaster();
            }
        }
    },

    // dragResizeFromShadow behavior: dynamically set canDragResize based on the master's
    // canDragResize setting.
    getCurrentCursor : function (a,b,c,d) {
        var master = this.masterElement;
        if (master && master.dragResizeFromShadow) this.canDragResize = master.canDragResize;
        return this.invokeSuper(isc.DropShadow, "getCurrentCursor", a,b,c,d);
    },
    prepareForDragging : function (a,b,c,d) {
        var master = this.masterElement;
        if (master && master.dragResizeFromShadow) this.canDragResize = master.canDragResize;
        return this.invokeSuper(isc.DropShadow, "prepareForDragging", a,b,c,d);
    },
    
    // Avoid recursive shadows 
    showShadow:false

});



